ESO Bangkorai Zone Guide
Bangkorai is zone in The Elder Scrolls Online, it is Base Alliance Zone.
Bangkorai is a part of Daggerfall Covenant.
Cities: Evermore, Hallin's Stand.
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore.
ESO Bangkorai Zone.
ESO Bangkorai Zone
Location of Bangkorai in Tamriel.
Map Completion Bangkorai
Bangkorai Adventurer Complete 36 unique quests in Bangkorai.
Razak's Wheel Group Event Defeat the Flesh Atronach at Razak's Wheel.
Razak's Wheel Conqueror Defeat all of the champions in Razak's Wheel: Razak's Behemoth, Centurion Solinthia, Archivist Poneria, Archivist Sanctius, Rkurdamz, Mzanchndalft.
Bangkorai Angler Catch all 12 rare fish in Bangkorai: Scaly Lungfish, Lake Snapper, Prickleback, Bjoulsae Hake, Paddlefish, Gar, Lenok, Pupfish, Panga, Morid Cod, Toadfish, Swai.
11
Zone Storyline Quests
11
Wayshrines
6
Delves
20
Points of Interest
7
Striking Locales
3
Crafting Set Stations
2
Mundus Stones
1
Public Dungeons
3
World Events
6
World Bosses
16
Skyshards
28
Lore Books
Delve Maps in Bangkorai
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
Crypt of the Exiles Delve Map
Zone: Bangkorai
Boss: Ulbazar Thief-Lord
Crypt of the Exiles Delve Map with Skyshard and Boss locations ESO
Klathzgar Delve Map
Zone: Bangkorai
Boss: Klathzgar's Centurion
Klathzgar Delve Map with Skyshard and Boss locations ESO
Rubble Butte Delve Map
Zone: Bangkorai
Boss: Lady Edwyge
Rubble Butte Delve Map with Skyshard and Boss locations ESO
Torog's Spite Delve Map
Zone: Bangkorai
Boss: Lorogdu gra-Gulash
Torog's Spite Delve Map with Skyshard and Boss locations ESO
Troll's Toothpick Delve Map
Zone: Bangkorai
Boss: Pale Squnque
Troll's Toothpick Delve Map with Skyshard and Boss locations ESO
Viridian Watch Delve Map
Zone: Bangkorai
Boss: Curnard the Generous
Viridian Watch Delve Map with Skyshard and Boss locations ESO
There are 6 Delves in Bangkorai, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Bangkorai Cave Delver Achievement.
Skyshards Location in Bangkorai
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Bangkorai Skyshards Skyshards Location Map
Bangkorai Skyshards Location Map for ESO
Discover all 16 Skyshards in Bangkorai.
- A scenic view of Evermore's bridge.
- Listening to Silaseli's whispers.
- Tossed into a coveside tower.
- Answer the call to battle.
- Secret shrine by Pelin's Church.
- Hears hags but sees mobile limbs.
- Waiting to be inducted to the Hall.
- Take a fall from the grotto.
- Nested in an Imperial camp.
- Sent away to stay with the dead.
- Tragic tale of architect and princess.
- Found in spite.
- Where a stormy ritual brews.
- Stuck in a troll's maw.
- Bjoulsae bandits' hidden lair.
- Meddling Imperials disrupt the wheel.
Points of Interest in Bangkorai
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 20 Points of Interest in Bangkorai, discovering them is necessary for Zone Completion.
- Jackdaw Cove
- Northglen
- Halcyon Lake
- Pelin Graveyard
- Fallen Grotto
- Nilata Ruins
- Hall of Heroes
- Kerbol's Hollow
- Hallin's Stand
- Onsi's Breath
- Qharroa Ruins
- Bangkorai Garrison
- Martyr's Crossing
- Evermore
- Viridian Woods
- Old Tower
- Murcien's Hamlet
- Damar Farmstead
- Sunken Road
- Merchant's Gate
Razak's Wheel Public Dungeon in Bangkorai
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Razak's Wheel Public Dungeon in Bangkorai
Razak's Wheel Public Dungeon Map for ESO
Razak's Wheel Bosses
- Razak's Behemoth
- Centurion Solinthia
- Archivist Poneria
- Archivist Sanctius
- Rkurdamz
- Mzanchndalft
- Flesh Atronach (Group Challenge)
Group Dungeons in Bangkorai
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
Blackheart Haven Group Dungeon in Bangkorai
Fang Lair Group Dungeon in Bangkorai - The Elder Scrolls Online: Dragon Bones DLC
Unhallowed Grave Group Dungeon in Bangkorai - The Elder Scrolls Online: Harrowstorm DLC
Zone Story Quests in Bangkorai
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 11 Zone Story Quests in Bangkorai.
- A City in Black
The city of Evermore is in dire straits. King Eamond is dead, and a Reachmen army marches toward the city gates even now. The people of Evermore need help, and they need hope.
- Imperial Infiltration
The city of Evermore is in dire straits. King Eamond is dead and Reachmen are bearing down on the city from the north. Duke Renchant plans to hand the city over to Imperial control, but I have agreed to work with Queen Arzhela to stop him.
- Heart of Evil
The only way to ensure Evermore's security and drive the Reachmen from northern Bangkorai is to defeat their leader, the Hagraven Uela. I have agreed to help the Wyresses in Jackdaw Cove toward this end.
- The Parley
The Reachmen threat has been averted, but Evermore is still in danger, and Queen Arzhela needs my help.
- Storming the Garrison
Imperial forces have taken control of the Bangkorai Garrison, the strategic keep that divides northern and southern Bangkorai. King Emeric and the Lion Guard have come to aid Queen Arzhela and the Knights of Saint Pelin in reconquering the garrison.
- Hallin's Burden
Hallin's Stand is under the control of the Seventh Legion, an Imperial military force.
- The Lion's Den
Yarah needs to discover the identity of whomever betrayed Hallin's Stand and allowed the Seventh Legion to enter the city.
- A Thirst for Revolution
Ufa the Red Asp and I must work together to locate the traitor identified by Captain Dhakir's men in order to save the grandeya of Hallin's Stand from execution.
- The Shifting Sands of Fate
Hallin's Stand is ready to take back their town from the Imperial's Seventh Legion.
- Trials and Tribulations
After their defeat at Bangkorai Garrison, the Imperial forces retreated south, and King Emeric believes they will make their last stand here at the ancient temple known as the Hall of Heroes.
- To Walk on Far Shores
Imperial Magus-General Septima Tharn captured King Emeric and took him into the Chamber of Passage. It's apparently a gateway to the plane known as the Far Shores, where Redguards go in the afterlife.
Wayshrines in Bangkorai
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 11 Wayshrines in Bangkorai, discovering them is necessary for Zone Completion.
- Evermore Wayshrine
- Troll's Toothpick Wayshrine
- Viridian Woods Wayshrine
- Bangkorai Pass Wayshrine
- Nilata Ruins Wayshrine
- Hallin's Stand Wayshrine
- Old Tower Wayshrine
- Onsi's Breath Wayshrine
- Sunken Road Wayshrine
- Eastern Evermore Wayshrine
- Halcyon Lake Wayshrine
Crafting Set Stations in Bangkorai
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in Bangkorai, discovering them is necessary for Zone Completion.
Night Mother's Gaze
In Silaseli Ruins Crafting Set Station (need 6 traits).
- 2 items: Adds 19-833 Weapon Critical
- 3 items: Adds 3-129 Weapon Damage
- 4 items: Adds 19-833 Weapon Critical
- 5 items: When you deal Critical Damage you apply Major Breach to the enemy, reducing their Physical and Spell Resistance by 5948 for 4 seconds.
Willow's Path
In Viridian Hideaway Crafting Set Station (need 6 traits).
- 2 items: Adds 3-129 Magicka Recovery
- 3 items: Adds 3-129 Stamina Recovery
- 4 items: Adds 3-129 Health Recovery
- 5 items: Increases your Health, Magicka, and Stamina Recovery by 25%.
Hunding's Rage
In Wethers' Cleft Crafting Set Station (need 6 traits).
- 2 items: Adds 19-833 Weapon Critical
- 3 items: Adds 25-1096 Maximum Stamina
- 4 items: Adds 19-833 Weapon Critical
- 5 items: Adds 6-300 Weapon Damage
Treasure Maps in Bangkorai
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 7 Treasure Maps in Bangkorai.
TM I - Bangkorai Treasure Map I
TM II - Bangkorai Treasure Map II
TM III - Bangkorai Treasure Map III
TM IV - Bangkorai Treasure Map IV
TM V - Bangkorai Treasure Map V
TM VI - Bangkorai Treasure Map VI
TM CE I - Bangkorai CE Treasure Map I
World Bosses in Bangkorai
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in Bangkorai, defeat them is necessary for Zone Completion.
- Blighted Isle
- Lakewatch Tower
- Arlimahera's Sanctum
- Summoner's Camp
- Nilata Falls
- Telesubi Ruins
World Events in Bangkorai
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 3 World Events in Bangkorai, finishing them is necessary for Zone Completion.
- Mournoth Dolmen
- Ephesus Dolmen
- Fallen Wastes Dolmen
Striking Locales in Bangkorai
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 7 Striking Locales in Bangkorai, discovering them is necessary for Zone Completion.
- Yanurah's Respite
- Ash'abahs' Oasis
- Gjarma's Rock
- Strastnoc's Landing
- Basking Grounds
- Sacred Springs
- Howlers' Nook
Mundus Stones in Bangkorai
Mundus Stones are objects in the world that grant a boon (one of 13 permanent blessings) in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon, more about Mundus Stones.
There are 2 Mundus Stones in Bangkorai, discovering them is necessary for Zone Completion.
- The Steed
- The Apprentice
Outlaws Refuge in Bangkorai
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Evermore Outlaws Refuge
Guild Marketplace in Bangkorai
Market locations where you'll find Guild Traders.
Side Quests in Bangkorai
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
- A Favor Between Kings
- A Grave Matter
- A Handful of Stolen Dreams
- A Marriage in Ruins
- A Token Trophy
- Back in Time
- Claim to Fame
- Conflicted Emotions
- Freedom's Chains
- Jumping Ship
- Mistress of the Lake
- Pledge: Blackheart Haven
- Present in Memory
- Publish or Perish
- Raiders at the Crossing
- Rising Against Onsi's Breath
- Scavenging for a Scarab
- The Charge of Evermore
- The Covenant Infiltrator
- The Heart of the Beast
- The Last Spriggan
- The Mystery of Razak
- The Returned
- The Waking Darkness Pelin's Graveyard.
- The Will of the Woods
- To Aid the Enemy
- Tongues of Stone
- Troll's Dessert
- Urenenya's Lament
- We Live In Fear
Player Housing in Bangkorai
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
- Twin Arches - Small House
- Mournoth Keep - Medium House
- Forsaken Stronghold - Large House
- Thieves' Oasis - Large House
Shalidor's Library Books in Bangkorai
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 28 Shalidor's Library Books assigned to Bangkorai. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
- The Legend of Fallen Grotto
- Living with Lycanthropy
- Bangkorai, Shield of High Rock
- The Posting of the Hunt
- Aspects of Lord Hircine
- The Viridian Sentinel
- The True-Told Tale of Hallin, Pt. 1
- The True-Told Tale of Hallin, Pt 2
- A Life Barbaric and Brutal
- The Glenmoril Wyrd
- Dwemer Inquiries Volume I
- Dwemer Inquiries Volume II
- Dwemer Inquiries Volume III
- Ancient Scrolls of the Dwemer IV
- The Homilies of Blessed Almalexia
- The Legendary Scourge
- The Lusty Argonian Maid, Volume 1
- The Lusty Argonian Maid, Volume 2
- Myths of Sheogorath, Volume 1
- Myths of Sheogorath, Volume 2
- The Red Book of Riddles
- 16 Accords of Madness, Vol. VI
- Crow and Raven: Three Short Fables
- Wabbajack
- Proper-Life: Three Chants
- Song of the Askelde Men
- The Warrior's Charge
- Words of the Wind
Not existing in Bangkorai:
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Great Lifts
No Battlegrounds
Bangkorai, Shield Of High Rock
(King Eamond's Final Address to His Troops)
"Knights of Saint Pelin; Evermore Guard; freeborn militia of Mournoth and Ephesus: soldiers of Bangkorai! Ever have we been the shield of High Rock, the first line of defense for the Breton Kingdoms against invaders from the east. Time and again the Bretons of Evermore and her surrounding regions have taken up arms to garrison Bangkorai Pass and turn away those who would pillage and plunder our homeland. In the year 874 of the First Era, when Warlord Thulgeg's army of Orcs and Goblins was driven from Hammerfell by the Redguards, we denied them passage through the Pass and forced them to flee northeast, trudging all the way through the Dragontail Mountains before they finally reached Orsinium. Not a single Goblin made its way through our pickets into our homeland.
"Then, in 1029, when the legions of Empress Hestra deposed King Styriche, the Vampire of Verkarth, he fled west at the head of his dreaded Gray Host, burning and killing as they came. But when his army of bat-men and wolves reached the Bangkorai Garrison, they broke like a wave on a rock. Hestra's legions caught and killed the survivors, and the Empress was so impressed that she honored High Rock with admission into the First Empire.
"When, after almost a thousand years under the Ruby Throne, the excesses of the Alessian Order forced High Rock to secede from the First Empire, the Monks of Cyrodiil decided not to let us go peaceably. In 2305, under Abbot-General Priscus Mactator, the Legions of Piety and Grace were sent to bring the Bretons back into the fold. Mactator's fanatics filled the Fallen Wastes from end to end, but they could not pass the Bangkorai Garrison, and after a five-month siege, with the pious turning on the graceful, the Abbot-General was forced to admit defeat and plod back to Cyrodiil in disgrace.
"Only once has the Garrison failed to protect High Rock: when Durcorach's Reachmen Horde poured down the south shore of the Bjoulsae, filtering through the Northwest Spine that had always protected us before. Then, Evermore was sacked, and the Garrison was taken from behind. But even then, we bought High Rock enough time that the Breton Kingdoms were able to muster their troops and eventually repulse Durcorach at Daggerfall.
"Today, invaders from the east threaten us once again, in the form of an Imperial Legion from Cyrodiil. But these are not the legendary warriors of an Empress Hestra, or the disciplined soldiers of an Emperor Reman: these are the degraded mercenaries of the Tharn usurpers. Indeed, this legion is even led by a cousin of that decadent and faithless family!
"And who is this Magus-General Septima Tharn? What battles has she won, beyond bullying freeholders for their back taxes? What barrel-scrapings are these so-called 'legionaries' she brings to pollute our homeland with their heretical, Daedra-worshiping ways?
"I say they are scum, a desecration of the once-noble name 'Imperial Legion.' I say they are a rabble. And I say that, with us manning the walls, they shall not pass the Bangkorai Garrison!
"What say you, Knights of Saint Pelin; Evermore Guard; freeborn militia of Mournoth and Ephesus - soldiers of Bangkorai! Will we betray the blood of our ancestors and allow enemies through the Pass? Never, I say! Not today, not tomorrow, not ever!"