Budschie's Morph Mod 1.18.2-2.0.1 - Budschie's Morph Mod (2024)

Budschie's Morph Mod 1.18.2-2.0.1 - Budschie's Morph Mod (2)

Mod

A mod where you can morph into other mobs and acquire their abilities.

Client and server

AdventureGame MechanicsMobs

2,443 downloads

4 followers

Created5 months ago

Updated5 months ago

Follow Save

Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

Budschie's Morph Mod 1.18.2-2.0.1

Download Report

Changelog

(Note: Most of the mod's versions are still on CurseForge)

It is me again, to bring to you the good news that there is a new version for this mod now. It has taken me a while, but I think it was worth it as I was able to solve a bunch of long-standing issues.

Back up your save files

Although I've tried to keep this backwards-compatible (and I have succeeded to my knowledge), one can never be cautious enough, so I'd advise you to back up your world files before updating this mod.

Anyways, after this little warning above, let's dive into the changes that have been made in this new release:

New morph abilities

  • Enderdragon: Flies in the direction in which you are facing. Can shoot Dragon Fireballs. Can only be morphed into this morph for a limited amount of time.
  • Evoker: Is able to conjure fangs to attack their foes.
  • Skeletons: Are now able to ride spiders (although they cannot control them).
  • Baby Zombies: Can now ride chickens (although they cannot be steered).

Visual bug fixes

  • Fixed a bug where wolf, parrot and cat would clip into the ground (Issue #88)
  • Fixed a bug where Axolotl and Turtle's vision is permanently zoomed, even if they are in the water (Issue #79)
  • Glow squids should now glow if you morph into them (Issue #80)
  • Walking through webs as a spider should not cause any FOV issues anymore
  • Fixed a long-standing issue where the player would sometimes strike with the wrong hand
  • Iron golem morphs will now make a yeet animation when attacking entities
  • The visual appearance of the disabled UI element bar should now be much smoother.
  • Skeletons should now display their bow properly
  • Guardians should now make sounds when jumping on land
  • Striders will now appear purple if they are not near lava

Language

  • Added basic support for Spanish thanks to albertosaurio65
  • Added support for German

Gameplay bug fixes

  • Magma cubes and Zombified Piglins won't burn in lava anymore
  • Attacking the mimic from Artifacts should not lead to a crash anymore (Issue #94)
  • Fixed bug where slimes could attack players when they shouldn't.
  • Fixed bug relating to dynamic ability additions which could cause the dynamic ability to persist.
  • Undead mobs will no longer drown.
  • Finally fixed a long-standing bug where the client displays that it is morphed into one morph when it is really morphed into another morph on the server.
  • Fixed bug where ranged attacks as a wither skeleton could cause the attacked entity to get the wither effect.
  • Fixed bug where Piglins would attack you regardless whether you were morphed or not.

Gameplay changes

  • Players are now affected by the ability of the iron golem too; they won't be able to escape the yeeting anymore
  • You can now morph into different sizes of slimes and magma cubes
  • Attributes will now be copied. This means that almost all attributes from the morph will be applied to the player without any additional abilities.
  • Added gamerule inheritMorphSpeed to control whether the speed of morphs should be inherited by players. (Default: false)
  • Morphing will now only work if there is enough space around you. This can be disabled with the gamerule skipSpaceRestrictionCheck.
  • Blazes will now be able to fire their projectiles slightly faster.
  • Enderman morphs will now be able to teleport much quicker.
  • Magma cubes won't take fall damage anymore
  • Magma cubes will now jump higher, especially if the magma cube is big

Technical changes

  • Files located in morph_abilities will now accept entity tags as well.
  • Huge parts of the Java API have been deprecated! They will be removed in the next update. This is because of a fix to a bug that resulted in much cleaner code at the cost of having to restructure it. The old API still works, but its usage could slow down the game, and, as I said earlier, it will be removed.
  • Added network direction to packets. This probably prevents malicious clients or servers from crashing each other by causing a ClassNotFoundException.
  • Added conditional_ability, a rather powerful ability that is able to enable other abilities if a given condition is met.

Audio change

Mobs will now make the according sounds (including ambient sounds). E. g. a wither morph makes wither sounds when being hurt. This should seamlessly apply to modded entities as well.

Animation system change

Modded mob animations should now be a little bit better supported by this mod. Some morphs like Blazes now emit particles.

Misc changes

  • Mod files should now be much more smaller since they don't include the source psd files used for the logo anymore.

That's all. Thanks for reading this changelog :)

Files

bmorph-1.18.2-2.0.1.jar(2.12 MiB) Primary

Download

Metadata

Release channel

Release

Version number

1.18.2-2.0.1

Loaders

Forge

Game versions

1.18.2

Downloads

113

Publication date

December 23, 2023 at 2:39 PM

Publisher

Budschie's Morph Mod 1.18.2-2.0.1 - Budschie's Morph Mod (3)

Budschie

Owner

Version ID

External resources

Featured versions

See all

Budschie's Morph Mod 1.18.2-2.0.2

Forge 1.18.2

Release

Project members

Budschie Owner

Technical information

License

MIT

Client side

required

Server side

required

Project ID

Budschie's Morph Mod 1.18.2-2.0.1 - Budschie's Morph Mod (2024)

References

Top Articles
Latest Posts
Article information

Author: Dong Thiel

Last Updated:

Views: 6562

Rating: 4.9 / 5 (59 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Dong Thiel

Birthday: 2001-07-14

Address: 2865 Kasha Unions, West Corrinne, AK 05708-1071

Phone: +3512198379449

Job: Design Planner

Hobby: Graffiti, Foreign language learning, Gambling, Metalworking, Rowing, Sculling, Sewing

Introduction: My name is Dong Thiel, I am a brainy, happy, tasty, lively, splendid, talented, cooperative person who loves writing and wants to share my knowledge and understanding with you.